
Re: [Random Table] Reasons to go out adventuring
For the record, the inaugural use of the table in my games led to:
9: You had a duel, and.. -- 66-90: Won in a freakish manner (eg: meteor\lightning bolt\etc). People start murmuring witch\warlock in your presence.Robbo the Halfling fighter chose to have the duel won when an unusually large crocodile ate his opponent. In other news, the River Rosten, next to which the game started is now filled with crocodiles. So far the you fighter has had trouble getting passage on a ship due to him being a warlock and therefore unlucky, forcing the party to walk
10: Dirt Poor -- 61-80: Invested in the wrong merchant. 50% of starting wealth gone.Ginger the Elf thief, convinced that the merchant hasn't fleeced her but instead has been waylaid somewhere has set out to reclaim her wealth.
In non-in game terms, the tables were a laugh (as I hoped) and managed to get everyone in the mood to game. Best of all, it immediately got some unexpected and fun roleplay happening.. another big plus.
For dirt poor, I suggest you make sure the player writes down the order they purchase things and then cross them off to get back to their adjusted starting wealth value. It was pretty funny
