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It is currently Thu Sep 09, 2010 1:47 pm
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Kinetic
Joined: Sun Aug 02, 2009 11:02 pm Posts: 130 Location: Missoula, MT
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 Re: Does Size Matter?
Consonant Dude said it best. I like the smaller books for core rules. Give me clear, concise rules that are as portable and inexpensive as possible and I'm a happy guy.
_________________ One Year - Where I attempt to cure (or at least curb) my "Corvus Disorder". "If there is no struggle, there is no progress." -- Frederick Douglass
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| Thu Mar 04, 2010 7:52 pm |
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knarf
Joined: Tue Aug 18, 2009 5:32 pm Posts: 36
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 Re: Does Size Matter?
A game should be just long enough to establish its rules and setting/premise. Any more than that is filler, anything less is crippleware.
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| Sat Mar 06, 2010 6:29 pm |
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walkerp
Joined: Wed Mar 18, 2009 9:19 pm Posts: 1861 Location: Montréal, Québec
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 Re: Does Size Matter?
I think age is a factor here. My capacity to absorb a lot of text has diminished somewhat and my desire to do so greatly. Furthermore, and this applies more to setting material, I much prefer evocative descriptions that are sparkplugs for my own imagination rather than exhaustive encyclopedias of data. Jeff Mejia's Legends of Steel and Kenneth Hite's Day After Ragnarok are excellent examples of a successful implementation of this principle.
Savage Worlds Explorer's Edition is a great example of a rules text that never repeats itself, is exhaustive and short. The only problem that can arise is that sometimes people don't realize that a single in a paragraph is the rule, as it may be a slight tangent in a paragraph on a bigger rule or they have a tendency to expect each rule to be reinforced with multiple references.
_________________ despicable, vile, little worm and rabid defender of the podcast category ---------------------- This month on the RPG Haven Podcast: VSCA - The Diaspora Crew.
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| Sun Mar 07, 2010 11:17 am |
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Drohem
Joined: Mon Apr 13, 2009 5:29 pm Posts: 357 Location: Thornton, CO- USA
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 Re: Does Size Matter?
It's not the size of the boat, but the motion of the ocean. Seriously though, content wins over fluff every single time in my book. If the content is spot on, then the size of the book shouldn't matter. At least, it doesn't to me personally.
_________________ "The Dude abides."
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| Mon Mar 08, 2010 2:42 pm |
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petespahn
Joined: Sun Jun 07, 2009 6:16 pm Posts: 77
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 Re: Does Size Matter?
Thengel wrote: As I continue to write, I find I like saying more with fewer words. I am beginning to really favor the little 32 digest sized squirrel books and the 60 page super hero games I write. Not because it is less work but because I find: 1. I have less patience with reading long game books. This coming from the guy who originally wrote a 500 page Roman game that got TRIMMED to 330. 2. I begin to favor concise language. Some folks will say that this obscures the game for a novice but I really have to say that is not the case. Straight, clear and to the point works really well with folks who know nothing about RPGs.
So, are a guy who likes 'em big or do you prefer a properly formatted compact book? I like rules to be clear and concise. I also prefer them to be stated once, but then I've seen a lot of complaints about people missing certain rules, even rules that seemed clearly outlined to me, so repetition seems to be one of those personal preferences. It also depends on the type of game. With a historical game, I'd want a ton of info on the time period, cultures, moods, etc. A modern game would need a lot less. A sci-fi game a lot more. A superheroes game would need clear rules for powers, but I could wing a setting with no problem. I'm one of the minorities in that I really like game fiction, even godawful game fiction. I think it really helps sets the tone of the game. I remember the opening short story for Shadowrun 2E wasn't a great piece of fiction, but it did a great job of setting the mood of the game, introducing you to the concepts, and the slang. I've realized though that not everyone has the desire to read fiction, so I've tried to limit how much I include in my games. With Stormrift, for example, I'm trying something a bit different, offering little one to two paragraph vignettes in the form of eyewitness accounts and news reports from different people, giving different takes on the course of the invasion. There's also a progression to the placement of the excerpts, so that if you read them straight through, they establish a sort of timeline on how the war has unfolded. It'll be interesting to see how (if?) people like it. Pete
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| Fri Mar 12, 2010 8:01 am |
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Consonant Dude
Joined: Sat Mar 14, 2009 3:32 am Posts: 661 Location: Montréal, Québec
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 Re: Does Size Matter?
petespahn wrote: I like rules to be clear and concise. I also prefer them to be stated once, but then I've seen a lot of complaints about people missing certain rules, even rules that seemed clearly outlined to me, so repetition seems to be one of those personal preferences. To me that's where stuff like a ToC, index, possibly a GM screen and numerous examples that are preferably clearly marked (like boxed text of a certain color) should come to the rescue.
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| Fri Mar 12, 2010 1:16 pm |
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MountZionRyan
Joined: Tue Apr 07, 2009 10:01 am Posts: 357 Location: East Tennessee
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 Re: Does Size Matter?
walkerp wrote: Jeff Mejia's Legends of Steel are excellent examples of a successful implementation of this principle.
He he. Check the editor credit on LoS!
_________________ Lord Corvus Disorder and Savage Crazy Asshole MountZionRyan
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| Fri Mar 12, 2010 2:29 pm |
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Pseudoephedrine
Joined: Fri Mar 20, 2009 12:43 pm Posts: 305
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 Re: Does Size Matter?
I enjoy large, comprehensive setting books, but I find that the length of many game books these days is artificially bloated. Huge margins, tons of flavour text, and evocative writing that unfortunately also happens to be meaningless and useless for gaming increase pages counts drastically without adding much value to the book.
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| Sat Mar 13, 2010 3:46 pm |
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