Re: [podcast episode 10] Genre Emulation
@Tsanuri, I agree with what you have to say, but wanted to counter one point.
I agree that Star Wars d6 (West End Games version) doesn't mechanically support Space Opera per se. However, I feel it gives great support for the swashbuckling style of Star Wars. When I came from D&D 2nd edition, GURPS and Champions to Star Wars d6, I was amazed at the feeling of freedom that the system gives you as a player. Since every skill except capital ship gunnery is defaulted under base stats, you can literally try anything and have a decent shot of being successful. I could play a character who could hop on a speederbike or shoot at TIE Fighters with the guns of a tramp ship with equal skill. That's where I feel Star Wars d6 emulated the "genre" of the Star Wars movies best (we never played jedi, so I cannot speak of Force powers in d6, but they looked wonky).
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