Tag Archive

episode 13 – an interview with the creators of Diaspora

By walkerp

Ryan and I interview Brad Murray, C.W. (Toph) Marshall and Tim Dyke, 3 of the 4 creators of the ENnie-award winning, FATE-based, hard sci-fi RPG Diaspora. It’s a lively a conversation indeed! The interview went long and we touch on many interesting topics. These guys having interesting and intelligent things to... »

episode 12 – ENnies judge Jay Peters

By walkerp

(running time 55:11) We’re breaking our regular first of the month release schedule with this episode to release this interesting and informative interview with 2010 ENnies Judge Jay Peters while the voting process is still going on. Jay speaks with us at length about the process of being a judge, what is was like... »

episode 11 – Josh Roby on Smallville the RPG

By walkerp

(Running time 56:23) Ryan and I present a long interview this month with game designer Josh Roby. We discuss at length and breadth the upcoming Smallville RPG, some of Josh’s past games (Sons of Liberty, Full Light Full Steam and Agora) and his current ongoing fiction project, Rooksbridge. We touch on a lot of... »

episode 9 – Luke Crane on FreeMarket

By walkerp

(running time: 55:01) This month WalkerP interviews Luke Crane on the new game FreeMarket, designed by Luke and Jared Sorenson. We begin by updating each other on our own gaming and talking about Jared and Luke’s design history and approaches. Ryan goes into some detail on his experiences with Jared’s game Lacuna. Download the... »

episode 8 – an interview with Beat to Quarters creator Neil Gow

By walkerp

(duration: 1:00:32.  You can download the file directly from this link) This month, Ryan interviews game designer Neil Gow, creator of Napoleonic-era RPGs Duty & Honour and Beat to Quarters.   In the first half-hour, Ryan takes the time to break down for WalkerP the mechanics of character generation and conflicts as well as some... »

episode 6 – an interview with Barbarians of Lemuria creator Simon Washbourne

By walkerp

(running time: 51:38) This month, I talk to Simon Washbourne about how he designs his games, the history and production process behind Barbarians of Lemuria and some of the exciting projects he is currently working on. I have wanted to talk to Simon for a long time and I’m quite happy with the way... »

episode 5 – an interview with BASH creator Chris Rutkowsky

By walkerp

This month, I interview Chris Rutkowsky, the creator of the Basic Action Super Heroes system. He is on the verge of releasing the BASH Ultimate Edition. As well as getting pretty deep into the mechanics of BASH, we talk about his gaming background, what led him to create BASH, what other projects he’s working... »