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	<title>Comments on: episode 6 &#8211; an interview with Barbarians of Lemuria creator Simon Washbourne</title>
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	<link>http://www.therpghaven.com/podcast/?p=191</link>
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	<lastBuildDate>Tue, 07 Sep 2010 20:00:30 +0000</lastBuildDate>
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		<title>By: James</title>
		<link>http://www.therpghaven.com/podcast/?p=191&#038;cpage=1#comment-327</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 03 Sep 2010 20:11:09 +0000</pubDate>
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		<description>I was just thrilled to stumble upon this interview, and the RPG Haven podcast.  I&#039;m a big fan of BoL, and it was great to hear from the game&#039;s creator.  Sorry for the podcast resurrection, but I wanted to say thanks!</description>
		<content:encoded><![CDATA[<p>I was just thrilled to stumble upon this interview, and the RPG Haven podcast.  I&#8217;m a big fan of BoL, and it was great to hear from the game&#8217;s creator.  Sorry for the podcast resurrection, but I wanted to say thanks!</p>
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		<title>By: Get oiled up in Barbarians of Lemuria by Simon Washbourne &#124; Future Gaming</title>
		<link>http://www.therpghaven.com/podcast/?p=191&#038;cpage=1#comment-212</link>
		<dc:creator>Get oiled up in Barbarians of Lemuria by Simon Washbourne &#124; Future Gaming</dc:creator>
		<pubDate>Fri, 26 Feb 2010 13:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=191#comment-212</guid>
		<description>[...] with Simon before in the splendid Tales from the Wood. The softly spoken Gent also featured on The RPG Haven Podcast where he talks about how Barbarians of Lemuria has been polished, expanded and is now a commercial [...]</description>
		<content:encoded><![CDATA[<p>[...] with Simon before in the splendid Tales from the Wood. The softly spoken Gent also featured on The RPG Haven Podcast where he talks about how Barbarians of Lemuria has been polished, expanded and is now a commercial [...]</p>
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		<title>By: Raul</title>
		<link>http://www.therpghaven.com/podcast/?p=191&#038;cpage=1#comment-206</link>
		<dc:creator>Raul</dc:creator>
		<pubDate>Mon, 30 Nov 2009 22:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=191#comment-206</guid>
		<description>Dear Simon,

I checked Barbarians of Lemuria and found it a great work. Are you interested in it being translated into Spanish? I&#039;d love to do translate it. If you&#039;re interested, you can contact me at rvallejo @ gmail.com.

Again, congratulations and thanks for your great game!

Cheers,
Raul</description>
		<content:encoded><![CDATA[<p>Dear Simon,</p>
<p>I checked Barbarians of Lemuria and found it a great work. Are you interested in it being translated into Spanish? I&#8217;d love to do translate it. If you&#8217;re interested, you can contact me at rvallejo @ gmail.com.</p>
<p>Again, congratulations and thanks for your great game!</p>
<p>Cheers,<br />
Raul</p>
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		<title>By: Simon W</title>
		<link>http://www.therpghaven.com/podcast/?p=191&#038;cpage=1#comment-203</link>
		<dc:creator>Simon W</dc:creator>
		<pubDate>Fri, 06 Nov 2009 07:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=191#comment-203</guid>
		<description>In the interview, I referred incorrectly to a wild west skirmish/gunfight game called &quot;The Game With No Name&quot;. The rules are actually called &quot;The Rules With No Name&quot; and are available from Wargames Foundry here:

http://www.wargamesfoundry.com/books/RWNN.asp

Cheers guys</description>
		<content:encoded><![CDATA[<p>In the interview, I referred incorrectly to a wild west skirmish/gunfight game called &#8220;The Game With No Name&#8221;. The rules are actually called &#8220;The Rules With No Name&#8221; and are available from Wargames Foundry here:</p>
<p><a href="http://www.wargamesfoundry.com/books/RWNN.asp" rel="nofollow">http://www.wargamesfoundry.com/books/RWNN.asp</a></p>
<p>Cheers guys</p>
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		<title>By: walkerp</title>
		<link>http://www.therpghaven.com/podcast/?p=191&#038;cpage=1#comment-202</link>
		<dc:creator>walkerp</dc:creator>
		<pubDate>Wed, 04 Nov 2009 19:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=191#comment-202</guid>
		<description>@Ryan.  Done.  Thanks for that.

@BASHMAN - Boy that game sounds really, really appealing.  I am going to need to get my fingers on some of this 17th century gaming goodness that is starting to pop up around the hobby these days.  Thanks for the explanation of its conception.</description>
		<content:encoded><![CDATA[<p>@Ryan.  Done.  Thanks for that.</p>
<p>@BASHMAN &#8211; Boy that game sounds really, really appealing.  I am going to need to get my fingers on some of this 17th century gaming goodness that is starting to pop up around the hobby these days.  Thanks for the explanation of its conception.</p>
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		<title>By: BASHMAN</title>
		<link>http://www.therpghaven.com/podcast/?p=191&#038;cpage=1#comment-201</link>
		<dc:creator>BASHMAN</dc:creator>
		<pubDate>Wed, 04 Nov 2009 07:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=191#comment-201</guid>
		<description>Great stuff, fellas.  I was surprised to hear my name again!  I will clarify though- as I mentioned in the last interview, the swashbuckling game I was originally working on- Honor &amp; Intrigue- was actually a seperate project from BASH! using a separate rules set.  However, I found the BoL core mechanic- especially the careers- worked better than the core engine I was using (with lots of skills, etc) and still worked with the fencing maneuvers and other swashbuckling rules I&#039;d designed.  I ended up running a play-test with it, and after it turned out to be a hit, I contacted Simon about working together on the project.  
His original vision was a dark, horror, Solomon Kane thing- mine was the Princess Bride / Three Musketeers / Pirates of the Caribbean.  Merging them was like getting my chocolate in Simon&#039;s peanut butter (to paraphrase an infamous American commercial from the 1980s).  A dark, supernaturally tainted 17th century makes the intrigue more intriguing- the secret societies more secretive- the political climate even more desperate than it would be in a purely historical setting.  The edge of the map says &quot;Here be monsters&quot;... not out of ignorance- but as a sincere warning of what waits in the dark corners of the world...</description>
		<content:encoded><![CDATA[<p>Great stuff, fellas.  I was surprised to hear my name again!  I will clarify though- as I mentioned in the last interview, the swashbuckling game I was originally working on- Honor &amp; Intrigue- was actually a seperate project from BASH! using a separate rules set.  However, I found the BoL core mechanic- especially the careers- worked better than the core engine I was using (with lots of skills, etc) and still worked with the fencing maneuvers and other swashbuckling rules I&#8217;d designed.  I ended up running a play-test with it, and after it turned out to be a hit, I contacted Simon about working together on the project.<br />
His original vision was a dark, horror, Solomon Kane thing- mine was the Princess Bride / Three Musketeers / Pirates of the Caribbean.  Merging them was like getting my chocolate in Simon&#8217;s peanut butter (to paraphrase an infamous American commercial from the 1980s).  A dark, supernaturally tainted 17th century makes the intrigue more intriguing- the secret societies more secretive- the political climate even more desperate than it would be in a purely historical setting.  The edge of the map says &#8220;Here be monsters&#8221;&#8230; not out of ignorance- but as a sincere warning of what waits in the dark corners of the world&#8230;</p>
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	<item>
		<title>By: Mountzionryan</title>
		<link>http://www.therpghaven.com/podcast/?p=191&#038;cpage=1#comment-200</link>
		<dc:creator>Mountzionryan</dc:creator>
		<pubDate>Mon, 02 Nov 2009 21:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=191#comment-200</guid>
		<description>WalkerP, May I suggest adding a total running time to the epi. description.</description>
		<content:encoded><![CDATA[<p>WalkerP, May I suggest adding a total running time to the epi. description.</p>
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