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<channel>
	<title>The RPG Haven Podcast</title>
	<atom:link href="http://www.therpghaven.com/podcast/?feed=podcast" rel="self" type="application/rss+xml" />
	<link>http://www.therpghaven.com/podcast</link>
	<description>The Podcast to End All Podcasts</description>
	<lastBuildDate>Thu, 02 Sep 2010 05:11:31 +0000</lastBuildDate>
	<language>en</language>
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<itunes:summary>Interviews with designers, authors, developers and other luminaries in the RPG community, with an emphasis on small press.</itunes:summary>
	<itunes:subtitle>The Podcast to End All Podcasts</itunes:subtitle>
	<itunes:author>The RPG Haven Community</itunes:author>
	<itunes:image href="http://www.therpghaven.com/podcast/wp-content/uploads/2009/06/havenheadphones.jpg" />
	<image><url>http://www.therpghaven.com/podcast/wp-content/uploads/2009/06/havenheadphones.jpg</url><title>The RPG Haven Podcast</title><link>http://www.therpghaven.com/podcast</link></image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:keywords>RPG, gaming, tabletop roleplaying games</itunes:keywords>
	<itunes:explicit>no</itunes:explicit>
	<itunes:owner>
		<itunes:name>walkerp</itunes:name>
		<itunes:email>conanp@gmail.com</itunes:email>
	</itunes:owner>
			<item>
		<title>episode 13 &#8211; an interview with the creators of Diaspora</title>
		<link>http://www.therpghaven.com/podcast/?p=291</link>
		<comments>http://www.therpghaven.com/podcast/?p=291#comments</comments>
		<pubDate>Thu, 02 Sep 2010 04:46:36 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Brad Murray]]></category>
		<category><![CDATA[Diaspora]]></category>
		<category><![CDATA[Evil Hat]]></category>
		<category><![CDATA[FATE]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Soft Horizon]]></category>
		<category><![CDATA[VSCA]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=291</guid>
		<description><![CDATA[[running time 62:13] Ryan and I interview Brad Murray, C.W. (Toph) Marshall and Tim Dyke, 3 of the 4 creators of the ENnie-award winning, FATE-based, hard sci-fi RPG Diaspora. It&#8217;s a lively a conversation indeed! The interview went long and we touch on many interesting topics. These guys having interesting and intelligent things to say [...]]]></description>
			<content:encoded><![CDATA[<p>[running time 62:13]<br />
<a href="http://www.therpghaven.com/podcast/wp-content/uploads/2010/09/diasporaCover.jpg"><img class="alignright size-medium wp-image-292" title="diasporaCover" src="http://www.therpghaven.com/podcast/wp-content/uploads/2010/09/diasporaCover-196x300.jpg" alt="" width="196" height="300" /></a><br />
Ryan and I interview Brad Murray, C.W. (Toph) Marshall and Tim Dyke, 3 of the 4 creators of the ENnie-award winning, FATE-based, hard sci-fi RPG Diaspora.  It&#8217;s a lively a conversation indeed!</p>
<p>The interview went long and we touch on many interesting topics.  These guys having interesting and intelligent things to say about self-publishing, the future of text distribution, their game design methods, their gaming history, products they are working on, the gaming community, their relationship with Evil Hat and the paperback version of Diaspora that is going into distribution.  They also share for the first time the well-kept secret of the first Diaspora PDF!</p>
<p>The VSCA (whose initials are also revealed for the first time!) keep rigorous records of their playtesting and design process, from the early days of their SotC/Traveller Hack Spirit of the Far Future to their current projects, which are manifold.  You can <a href="http://www.phreeow.net/wiki/tiki-index.php">find them all here.</a></p>
<p>You can download the file directly by right-clicking <a href="http://www.therpghaven.com/podcast/wp-content/uploads/2010/09/TheRPGHavenPodcastEpisode13.mp3">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=291</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2010/09/TheRPGHavenPodcastEpisode13.mp3" length="44833332" type="audio/mpeg" />
	<itunes:summary>[running time 62:13]

Ryan and I interview Brad Murray, C.W. (Toph) Marshall and Tim Dyke, 3 of the 4 creators of the ENnie-award winning, FATE-based, hard sci-fi RPG Diaspora.  It’s a lively a conversation indeed!
The interview went long and we touch on many interesting topics.  These guys having interesting and intelligent things to say about self-publishing, the future of text distribution, their game design methods, their gaming history, products they are working on, the gaming community, their relationship with Evil Hat and the paperback version of Diaspora that is going into distribution.  They also share for the first time the well-kept secret of the first Diaspora PDF!
The VSCA (whose initials are also revealed for the first time!) keep rigorous records of their playtesting and design process, from the early days of their SotC/Traveller Hack Spirit of the Far Future to their current projects, which are manifold.  You can find them all here.
You can download the file directly by right-clicking here.
</itunes:summary>
<itunes:subtitle>[running time 62:13] Ryan and I interview Brad Murray, C.W. (Toph) Marshall and Tim Dyke, 3 of the 4 creators of the ENnie-award winning, FATE-based, hard sci-fi RPG Diaspora. It’s a lively a conversation indeed! The interview went long and we [...]</itunes:subtitle>
	</item>
		<item>
		<title>episode 12 – ENnies judge Jay Peters</title>
		<link>http://www.therpghaven.com/podcast/?p=277</link>
		<comments>http://www.therpghaven.com/podcast/?p=277#comments</comments>
		<pubDate>Sat, 17 Jul 2010 20:12:02 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[ENnies]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=277</guid>
		<description><![CDATA[(running time 55:11) We&#8217;re breaking our regular first of the month release schedule with this episode to release this interesting and informative interview with 2010 ENnies Judge Jay Peters while the voting process is still going on. Jay speaks with us at length about the process of being a judge, what is was like to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ennie-awards.com/images/ennies_i_voted__banner_10-1.png" alt="I Voted logo" /><br />
<br />
(running time 55:11) We&#8217;re breaking our regular first of the month release schedule with this episode to release this interesting and informative interview with 2010 ENnies Judge Jay Peters while the voting process is still going on.  Jay speaks with us at length about the process of being a judge, what is was like to work with the other judges, the amount of work involved and how the organization is run.  We think you will find it informative and interesting and is a big step towards the continued improved transparency of the ENnies awards process.</p>
<p>Now if you haven&#8217;t done so already, please go and vote!</p>
<p><a href="http://www.ennie-awards.com/voting/judgesballot.asp">Vote for next year&#8217;s judges here</a> (and we have to give a plug for Jay Peters of course!).</p>
<p><a href="http://www.ennie-awards.com/voting/voting.asp">Vote for the awards here.</a></p>
<p><a href="http://www.therpghaven.com/podcast/wp-content/uploads/2010/07/TheRPGHavenPodcastEpisode12.mp3">You can directly download the episode here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=277</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2010/07/TheRPGHavenPodcastEpisode12.mp3" length="39751366" type="audio/mpeg" />
	<itunes:summary>

(running time 55:11) We’re breaking our regular first of the month release schedule with this episode to release this interesting and informative interview with 2010 ENnies Judge Jay Peters while the voting process is still going on.  Jay speaks with us at length about the process of being a judge, what is was like to work with the other judges, the amount of work involved and how the organization is run.  We think you will find it informative and interesting and is a big step towards the continued improved transparency of the ENnies awards process.
Now if you haven’t done so already, please go and vote!
Vote for next year’s judges here (and we have to give a plug for Jay Peters of course!).
Vote for the awards here.
You can directly download the episode here.
</itunes:summary>
<itunes:subtitle>(running time 55:11) We’re breaking our regular first of the month release schedule with this episode to release this interesting and informative interview with 2010 ENnies Judge Jay Peters while the voting process is still going on. Jay speaks [...]</itunes:subtitle>
<itunes:author>WalkerP, MountZionRyan</itunes:author>
<itunes:duration>55:11</itunes:duration>
<itunes:keywords>ENnies</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>episode 11 &#8211; Josh Roby on Smallville the RPG</title>
		<link>http://www.therpghaven.com/podcast/?p=266</link>
		<comments>http://www.therpghaven.com/podcast/?p=266#comments</comments>
		<pubDate>Thu, 01 Jul 2010 11:00:28 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Agora]]></category>
		<category><![CDATA[Clark Kent]]></category>
		<category><![CDATA[Full Light]]></category>
		<category><![CDATA[Full Steam]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Josh Roby]]></category>
		<category><![CDATA[Lex Luthor]]></category>
		<category><![CDATA[Margaret Weis Productions]]></category>
		<category><![CDATA[Smallville]]></category>
		<category><![CDATA[Sons of Liberty]]></category>
		<category><![CDATA[Superman]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=266</guid>
		<description><![CDATA[(Running time 56:23) Ryan and I present a long interview this month with game designer Josh Roby. We discuss at length and breadth the upcoming Smallville RPG, some of Josh&#8217;s past games (Sons of Liberty, Full Light Full Steam and Agora) and his current ongoing fiction project, Rooksbridge. We touch on a lot of interesting [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="smallville" src="http://www.margaretweis.com/images/stories/CCR/copyright_logo_180x120.jpg" alt="" width="180" height="120" />(Running time 56:23) Ryan and I present a long interview this month with game designer Josh Roby.  We discuss at length and breadth the upcoming Smallville RPG, some of Josh&#8217;s past games (Sons of Liberty, Full Light Full Steam and Agora) and his current ongoing fiction project, Rooksbridge.  We touch on a lot of interesting subjects and ideas in gaming.</p>
<p>Episode length is 57 minutes and 32 seconds, all of which is the interview.  It was so long and informative that we didn&#8217;t do any intro discussion or preamble.  I think it speaks for itself.  If you are a fan of Smallville, Josh Roby, Margaret Weis Productions or interested in some of the production and design issues around licensed games, you&#8217;ll find this episode enjoyable.</p>
<p>Come on over to <a href="http://www.therpghaven.com/viewtopic.php?f=2&#038;t=1142&#038;start=0">this thread on the RPG Haven</a> to discuss all the interesting ideas that came up in this episode.</p>
<p>You can find the actual .mp3 file <a href="http://www.therpghaven.com/podcast/wp-content/uploads/2010/07/therpghavenpodcastepisode11.mp3">here</a>.<br />
Links:</p>
<p><a href="http://www.margaretweis.com/news/99-smallville-the-rpg">Smallville the RPG</a></p>
<p><a href="http://en.wikipedia.org/wiki/Post-credits_scene">Tag scenes</a></p>
<p><a href="http://kallistipress.com">Kallisti Pres</a>s (Josh&#8217;s website)</p>
<p><a href="http://rooksbridge.com/">Rooksbridge</a></p>
<p>Masterplan episode where Josh and Ryan talk about epic games (Josh&#8217;s game Agora comes up here) <a href="http://masterplanpodcast.net/index.php?post_id=443137">part 1</a></p>
<p>Masterplan epic episode <a href="http://masterplanpodcast.net/index.php?post_id=447511">Part 2</a></p>
<p>Happy Canada Day, people!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=266</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2010/07/therpghavenpodcastepisode11.mp3" length="41595193" type="audio/mpeg" />
	<itunes:summary>(Running time 56:23) Ryan and I present a long interview this month with game designer Josh Roby.  We discuss at length and breadth the upcoming Smallville RPG, some of Josh’s past games (Sons of Liberty, Full Light Full Steam and Agora) and his current ongoing fiction project, Rooksbridge.  We touch on a lot of interesting subjects and ideas in gaming.
Episode length is 57 minutes and 32 seconds, all of which is the interview.  It was so long and informative that we didn’t do any intro discussion or preamble.  I think it speaks for itself.  If you are a fan of Smallville, Josh Roby, Margaret Weis Productions or interested in some of the production and design issues around licensed games, you’ll find this episode enjoyable.
Come on over to this thread on the RPG Haven to discuss all the interesting ideas that came up in this episode.
You can find the actual .mp3 file here.
Links:
Smallville the RPG
Tag scenes
Kallisti Press (Josh’s website)
Rooksbridge
Masterplan episode where Josh and Ryan talk about epic games (Josh’s game Agora comes up here) part 1
Masterplan epic episode Part 2
Happy Canada Day, people!
</itunes:summary>
<itunes:subtitle>(Running time 56:23) Ryan and I present a long interview this month with game designer Josh Roby. We discuss at length and breadth the upcoming Smallville RPG, some of Josh’s past games (Sons of Liberty, Full Light Full Steam and Agora) and his [...]</itunes:subtitle>
<itunes:author>walkerp, MountZionRyan</itunes:author>
<itunes:duration>56:32</itunes:duration>
<itunes:keywords>Smallville, Josh Roby, Kallisti Press, RPG, Sons of Liberty, Full Light, Full Steam</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>episode 10 &#8211; Genre Emulation</title>
		<link>http://www.therpghaven.com/podcast/?p=256</link>
		<comments>http://www.therpghaven.com/podcast/?p=256#comments</comments>
		<pubDate>Tue, 01 Jun 2010 12:39:43 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=256</guid>
		<description><![CDATA[No guests, no interviews this month. Just Ryan and WalkerP taking on the theme of genre emulation. What is it and what are the different techniques and tools that RPGs use to emulate genres? We will continue this discussion over at the forum, so please feel free to participate. (running time 46:38 &#8211; you can [...]]]></description>
			<content:encoded><![CDATA[<p>No guests, no interviews this month.  Just Ryan and WalkerP taking on the theme of genre emulation.  What is it and what are the different techniques and tools that RPGs use to emulate genres?</p>
<p>We will continue <a href="http://www.therpghaven.com/viewtopic.php?f=2&#038;t=1107">this discussion over at the forum</a>, so please feel free to participate.</p>
<p>(running time 46:38 &#8211; you can <a href="http://www.therpghaven.com/podcast/wp-content/uploads/2010/05/therpghavenpodcastepisode10.mp3">download the file directly here</a>.)</p>
<p>Below are the games we talk about in our discussion:</p>
<p><strong>Trappings</strong><br />
<a href="http://www.peginc.com/games.html">Deadlands: Reloaded</a><br />
Dust Devils (out of print)<br />
<a href="http://www.kenzerco.com/aces_n_eights/">Aces &#038; Eights</a> (check out this website for an excellent example of genre trappings!)</p>
<p><strong>Character Generation</strong><br />
<a href="http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB75500">Barbarians of Lemuria</a><br />
Solomon Kane<br />
Pirates of the Spanish Main<br />
<a href="http://www.evilhat.com/home/sotc/">Spirit of the Century</a></p>
<p><strong>Tone of Generic Games</strong><br />
<a href="http://evildmproductions.net/LoSSW.aspx">Legends of Steel: Savage Worlds edition</a><br />
<a href="http://www.sjgames.com/gurps/">GURPS</a><br />
<a href="http://www222.pair.com/sjohn/risus.htm">Risus</a><br />
<a href="http://en.wikipedia.org/wiki/Oriental_Adventures">Oriental Adventures</a></p>
<p><strong>Structural and Mechanical Genre Emulation</strong><br />
<a href="http://spectrum-games.com/cahs2.aspx">Cartoon Action Hour: Season 2</a><br />
<a href="http://spectrum-games.com/slasherflick.aspx">Slasher Flick</a><br />
<a href="http://www.omnihedron.co.uk/dutyandhonour/?page_id=183">Beat to Quarters</a><br />
<a href="http://www.margaretweis.com/mwp-online-store/leverage/29-leverage-the-quickstart-job">Leverage: The Quickstart Job</a></p>

]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=256</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2010/05/therpghavenpodcastepisode10.mp3" length="33583809" type="audio/mpeg" />
	<itunes:summary>No guests, no interviews this month.  Just Ryan and WalkerP taking on the theme of genre emulation.  What is it and what are the different techniques and tools that RPGs use to emulate genres?
We will continue this discussion over at the forum, so please feel free to participate.
(running time 46:38 – you can download the file directly here.)
Below are the games we talk about in our discussion:
Trappings
Deadlands: Reloaded
Dust Devils (out of print)
Aces &amp; Eights (check out this website for an excellent example of genre trappings!)
Character Generation
Barbarians of Lemuria
Solomon Kane
Pirates of the Spanish Main
Spirit of the Century
Tone of Generic Games
Legends of Steel: Savage Worlds edition
GURPS
Risus
Oriental Adventures
Structural and Mechanical Genre Emulation
Cartoon Action Hour: Season 2
Slasher Flick
Beat to Quarters
Leverage: The Quickstart Job

</itunes:summary>
<itunes:subtitle>No guests, no interviews this month. Just Ryan and WalkerP taking on the theme of genre emulation. What is it and what are the different techniques and tools that RPGs use to emulate genres? We will continue this discussion over at the forum, so [...]</itunes:subtitle>
<itunes:author>WalkerP, MountZionRyan</itunes:author>
<itunes:duration>46:38</itunes:duration>
<itunes:keywords>Genre Emulation</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>episode 9 &#8211; Luke Crane on FreeMarket</title>
		<link>http://www.therpghaven.com/podcast/?p=244</link>
		<comments>http://www.therpghaven.com/podcast/?p=244#comments</comments>
		<pubDate>Sat, 01 May 2010 17:21:05 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[FreeMarket]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Jared Sorenson]]></category>
		<category><![CDATA[Luke Crane]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=244</guid>
		<description><![CDATA[(running time: 55:01) This month WalkerP interviews Luke Crane on the new game FreeMarket, designed by Luke and Jared Sorenson. We begin by updating each other on our own gaming and talking about Jared and Luke&#8217;s design history and approaches. Ryan goes into some detail on his experiences with Jared&#8217;s game Lacuna. Download the podcast [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-245 alignleft" title="FreeMarket Logo" src="http://www.therpghaven.com/podcast/wp-content/uploads/2010/05/product_img_13_128x128.jpg" alt="FreeMarket Logo" width="128" height="128" /></p>

<p>(running time: 55:01)<br />
This month WalkerP interviews Luke Crane on the new game FreeMarket, designed by Luke and Jared Sorenson.  We begin by updating each other on our own gaming and talking about Jared and Luke&#8217;s design history and approaches.  Ryan goes into some detail on his experiences with Jared&#8217;s game Lacuna.</p>
<p><a href="http://www.therpghaven.com/podcast/wp-content/uploads/2010/05/therpghavenpodcastepisode9.mp3">Download the podcast directly here.</a></p>
<p><a href="http://www.therpghaven.com/viewtopic.php?f=2&#038;t=1077&#038;start=0">We&#8217;ve started a thread on the RPG Haven</a> to talk about FreeMarket and any other issues that came up in this episode.</p>
<p>Links:</p>
<p><a href="http://www.roludo.ca">Roludo</a><br />
<a href="http://memento-mori.com/online-store/lacuna-part-i/">Lacuna</a><br />
<a href="http://projectdonut.com/">FreeMarket</a><br />
<a href="http://www.facebook.com/photo.php?pid=5846717&amp;id=10114696092">Some pictures from the game proofs</a> (graphics look awesome!)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=244</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2010/05/therpghavenpodcastepisode9.mp3" length="39614540" type="audio/mpeg" />
	<itunes:summary>

(running time: 55:01)
This month WalkerP interviews Luke Crane on the new game FreeMarket, designed by Luke and Jared Sorenson.  We begin by updating each other on our own gaming and talking about Jared and Luke’s design history and approaches.  Ryan goes into some detail on his experiences with Jared’s game Lacuna.
Download the podcast directly here.
We’ve started a thread on the RPG Haven to talk about FreeMarket and any other issues that came up in this episode.
Links:
Roludo
Lacuna
FreeMarket
Some pictures from the game proofs (graphics look awesome!)
</itunes:summary>
<itunes:subtitle>(running time: 55:01) This month WalkerP interviews Luke Crane on the new game FreeMarket, designed by Luke and Jared Sorenson. We begin by updating each other on our own gaming and talking about Jared and Luke’s design history and approaches. [...]</itunes:subtitle>
	</item>
		<item>
		<title>episode 8 &#8211; an interview with Beat to Quarters creator Neil Gow</title>
		<link>http://www.therpghaven.com/podcast/?p=213</link>
		<comments>http://www.therpghaven.com/podcast/?p=213#comments</comments>
		<pubDate>Thu, 01 Apr 2010 12:00:33 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Beat to Quarters]]></category>
		<category><![CDATA[Duty & Honour]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Neil Gow]]></category>
		<category><![CDATA[Omnihedron]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=213</guid>
		<description><![CDATA[(duration: 1:00:32.  You can download the file directly from this link) This month, Ryan interviews game designer Neil Gow, creator of Napoleonic-era RPGs Duty &#38; Honour and Beat to Quarters.   In the first half-hour, Ryan takes the time to break down for WalkerP the mechanics of character generation and conflicts as well as some of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-216" title="8DutyandHonour" src="http://www.therpghaven.com/podcast/wp-content/uploads/2010/03/dhcoverfrontpage.gif" alt="8DutyandHonour" width="150" height="196" /></p>
<p>(duration: 1:00:32.  You can download the file directly<a href="http://www.therpghaven.com/podcast/wp-content/uploads/2010/03/therpghavenpodcastepisode8.mp3"> from this link</a>)</p>
<p>This month, Ryan interviews game designer Neil Gow, creator of Napoleonic-era RPGs <a href="http://www.omnihedron.co.uk/dutyandhonour/?page_id=181" target="_blank">Duty &amp; Honour</a> and <a href="http://www.omnihedron.co.uk/dutyandhonour/?page_id=183" target="_blank">Beat to Quarters</a>.   In the first half-hour, Ryan takes the time to break down for WalkerP the mechanics of character generation and conflicts as well as some of the historical context for the games.</p>
<p>Both of Neil&#8217;s games and their supplements can be purchased in print form directly from his website, <a href="http://www.omnihedron.co.uk/dutyandhonour/" target="_blank">omnihedron.co.uk</a>.   His shipping rates from the UK (at least to Canada) are <strong>extremely competitive</strong>, actually the best I&#8217;ve ever seen to the point where I suspect he is taking a loss on them.  So take advantage!  They can also be purchased in pdf form from the <a href="http://www.rpgnow.com/index.php?manufacturers_id=2533" target="_blank">Omnihedron Games page at rpg.now</a>.</p>
<p>Also, this month we are participating in <a href="http://www.thefreerpgblog.com">the Free RPG Blog</a>&#8216;s 60-second Guerilla  Podcast.  Rob Lang, the owner of this wonderful resource, is sending out 10 60-second mini-reviews of free RPG&#8217;s to various podcasts and The RPG Haven Podcast was very happy to be chosen among them.   Listen early in the podcast for the mini-review.  I won&#8217;t give away which game it is, but it definitely intrigued me.  See if you can find all 10 out there in the podcast-o-sphere!  And definitely add The Free RPG Blog to your regular gaming blogs to visit.  It&#8217;s a real treasure chest of great free games and gaming resources.</p>
<p style="text-align: center;"><a href="http://www.thefreerpgblog.com"><img class="aligncenter" title="FreeRPGBlogPodcastLogo" src="http://lh4.ggpht.com/_zj5_msGEhSc/S1N_FdTT33I/AAAAAAAAGjE/wXJl0RDGWRQ/guerilla250x250.png" alt="" width="175" height="175" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=213</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2010/03/therpghavenpodcastepisode8.mp3" length="43961420" type="audio/mpeg" />
	<itunes:summary>
(duration: 1:00:32.  You can download the file directly from this link)
This month, Ryan interviews game designer Neil Gow, creator of Napoleonic-era RPGs Duty &amp; Honour and Beat to Quarters.   In the first half-hour, Ryan takes the time to break down for WalkerP the mechanics of character generation and conflicts as well as some of the historical context for the games.
Both of Neil’s games and their supplements can be purchased in print form directly from his website, omnihedron.co.uk.   His shipping rates from the UK (at least to Canada) are extremely competitive, actually the best I’ve ever seen to the point where I suspect he is taking a loss on them.  So take advantage!  They can also be purchased in pdf form from the Omnihedron Games page at rpg.now.
Also, this month we are participating in the Free RPG Blog‘s 60-second Guerilla  Podcast.  Rob Lang, the owner of this wonderful resource, is sending out 10 60-second mini-reviews of free RPG’s to various podcasts and The RPG Haven Podcast was very happy to be chosen among them.   Listen early in the podcast for the mini-review.  I won’t give away which game it is, but it definitely intrigued me.  See if you can find all 10 out there in the podcast-o-sphere!  And definitely add The Free RPG Blog to your regular gaming blogs to visit.  It’s a real treasure chest of great free games and gaming resources.

</itunes:summary>
<itunes:subtitle>(duration: 1:00:32.  You can download the file directly from this link) This month, Ryan interviews game designer Neil Gow, creator of Napoleonic-era RPGs Duty &amp; Honour and Beat to Quarters.   In the first half-hour, Ryan takes the time to [...]</itunes:subtitle>
<itunes:author>MountZionRyan, WalkerP</itunes:author>
<itunes:duration>1:00:32</itunes:duration>
<itunes:keywords>Neil Gow, Duty &amp; Honour, Beat to Quarters, interview</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>episode 7 &#8211; Friendly Neighbourhood Gamer #2</title>
		<link>http://www.therpghaven.com/podcast/?p=203</link>
		<comments>http://www.therpghaven.com/podcast/?p=203#comments</comments>
		<pubDate>Tue, 01 Dec 2009 15:05:43 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Friendly Neighbourhood Gamer]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=203</guid>
		<description><![CDATA[(direct download link here &#8211; running time 56:43) Happy holidays dear listeners! We kick off December with the second installment of Ryan&#8217;s exploration of gaming groups and how they operate. Personally, I found it fascinating to listen to how Mike&#8217;s group plays together. And these guys are pretty hard core! We also discuss two very [...]]]></description>
			<content:encoded><![CDATA[<p>(<a href="http://www.therpghaven.com/podcast/wp-content/uploads/2009/11/rpghavenpodcastepisode7.mp3">direct download link here</a> &#8211; running time 56:43)</p>
<p><img class="alignright size-full wp-image-208" title="havenheadphonessanta" src="http://www.therpghaven.com/podcast/wp-content/uploads/2009/12/havenheadphonessanta.gif" alt="havenheadphonessanta" width="227" height="207" /></p>
<p>Happy holidays dear listeners!  We kick off December with the second installment of Ryan&#8217;s exploration of gaming groups and how they operate. Personally, I found it fascinating to listen to how Mike&#8217;s group plays together.  And these guys are pretty hard core!</p>
<p>We also discuss two very pleasant interactions we&#8217;ve had with gaming stores recently.  Ryan is very happy that the new store <a href="http://organizedplay.org/" target="_blank">Organized Play</a> has opened up not too far from him in the Knoxville, TN.  I had a chance to go to Chicago and discovered that <a href="http://www.games-plus.com/" target="_self">Games Plus</a>, in nearby Mt. Prospect, lives up to its excellent reputation indeed.</p>
<p>Ryan has been loving Swashbucklers of the Seven Skies and you can find a link to the wiki for his ongoing Lexicon game here:  <a href="http://lexicon-rpg.wikispaces.com/" target="_blank">http://lexicon-rpg.wikispaces.com/</a></p>
<p>We are always looking for new subjects for the Friendly Neighbourhood Gamer interviews, so if you know anyone, let us know in the comments.  We&#8217;re interested in how other groups play together and trying to get people who aren&#8217;t connected to the online community (tricky to do from a blog, natch).  But if you think about it, I&#8217;m sure you know someone in your group who would be interested in talking to Ryan and sharing the way you all play together.</p>
<p>We hope you enjoy the show!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=203</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2009/11/rpghavenpodcastepisode7.mp3" length="40984401" type="audio/mpeg" />
	<itunes:summary>(direct download link here – running time 56:43)

Happy holidays dear listeners!  We kick off December with the second installment of Ryan’s exploration of gaming groups and how they operate. Personally, I found it fascinating to listen to how Mike’s group plays together.  And these guys are pretty hard core!
We also discuss two very pleasant interactions we’ve had with gaming stores recently.  Ryan is very happy that the new store Organized Play has opened up not too far from him in the Knoxville, TN.  I had a chance to go to Chicago and discovered that Games Plus, in nearby Mt. Prospect, lives up to its excellent reputation indeed.
Ryan has been loving Swashbucklers of the Seven Skies and you can find a link to the wiki for his ongoing Lexicon game here:  http://lexicon-rpg.wikispaces.com/
We are always looking for new subjects for the Friendly Neighbourhood Gamer interviews, so if you know anyone, let us know in the comments.  We’re interested in how other groups play together and trying to get people who aren’t connected to the online community (tricky to do from a blog, natch).  But if you think about it, I’m sure you know someone in your group who would be interested in talking to Ryan and sharing the way you all play together.
We hope you enjoy the show!
</itunes:summary>
<itunes:subtitle>(direct download link here – running time 56:43) Happy holidays dear listeners! We kick off December with the second installment of Ryan’s exploration of gaming groups and how they operate. Personally, I found it fascinating to listen to how [...]</itunes:subtitle>
<itunes:author>walkerp, MountZionRyan</itunes:author>
<itunes:duration>56:43</itunes:duration>
<itunes:keywords>FNG, Friendly Neighbourhood Gamer, Games Plus, Organized Play</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>episode 6 &#8211; an interview with Barbarians of Lemuria creator Simon Washbourne</title>
		<link>http://www.therpghaven.com/podcast/?p=191</link>
		<comments>http://www.therpghaven.com/podcast/?p=191#comments</comments>
		<pubDate>Sun, 01 Nov 2009 23:56:22 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=191</guid>
		<description><![CDATA[(running time: 51:38) This month, I talk to Simon Washbourne about how he designs his games, the history and production process behind Barbarians of Lemuria and some of the exciting projects he is currently working on. I have wanted to talk to Simon for a long time and I&#8217;m quite happy with the way the [...]]]></description>
			<content:encoded><![CDATA[<p>(running time: 51:38)<img class="alignright size-medium wp-image-194" title="bol-couvfinie-783062" src="http://www.therpghaven.com/podcast/wp-content/uploads/2009/11/bol-couvfinie-783062-212x300.jpg" alt="bol-couvfinie-783062" width="212" height="300" /></p>
<p>This month, I talk to Simon Washbourne about how he designs his games, the history and production process behind Barbarians of Lemuria and some of the exciting projects he is currently working on.  I have wanted to talk to Simon for a long time and I&#8217;m quite happy with the way the interview turned out.</p>
<p><a href="http://www.therpghaven.com/podcast/wp-content/uploads/2009/11/rpghavenpodcastepisode6.mp3">Here is the link</a> for those of you who want to download the audio file directly.</p>
<p>Barbarians of Lemuria will be available in better game stores in December and is currently available, along with the rest of his oeuvre, in pdf form at <a href="http://www.rpgnow.com/index.php?filters=0_0_0_0_0&amp;manufacturers_id=522" target="_blank">RPGNow</a>.  He also has several free games available as well as some earlier versions of his published games for free as well over at <a href="http://www.1km1kt.net/tag/simon-washbourne" target="_blank">1KM1KT</a>.  I strongly recommend that you check them out.</p>
<p>Below is a list of Simon&#8217;s published games in chronological order, for your reference.</p>
<p><strong>Lashings of Ginger Beer</strong> (2003) (although there was a free version around before that)</p>
<p><strong>It&#8217;s a Dog&#8217;s Life</strong> (2004) (ditto the above)</p>
<p><strong>Go Fer Yer Gun!</strong> (2005)</p>
<p><strong>Medieval Murder Mysteries</strong> (2005)</p>
<p><strong>Tales from The Wood</strong> (2005) (there was/is a free version around before that and you can still get it at 1KM1KT)</p>
<p><strong>Medieval Mysteries 1PG</strong> (Heyoka Studios 2007)</p>
<p><strong>Battleforce Bravo Adventure Pack</strong> (Heyoka Studios 2007)</p>
<p><strong>Barbarians of Lemuria</strong> (2008) (Free version around since about 2003)</p>
<p>I&#8217;d like to correct one error I made in the interview, where I called mistook Dave &#8220;Grubman&#8221; Bezio&#8217;s first name, calling him Jeff.  This is the second time I&#8217;ve done this and I really have no idea why.  My apologies, Grubman.</p>
<p>As always, I&#8217;d love to hear your feedback.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=191</wfw:commentRss>
		<slash:comments>7</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2009/11/rpghavenpodcastepisode6.mp3" length="37180909" type="audio/mpeg" />
	<itunes:summary>(running time: 51:38)
This month, I talk to Simon Washbourne about how he designs his games, the history and production process behind Barbarians of Lemuria and some of the exciting projects he is currently working on.  I have wanted to talk to Simon for a long time and I’m quite happy with the way the interview turned out.
Here is the link for those of you who want to download the audio file directly.
Barbarians of Lemuria will be available in better game stores in December and is currently available, along with the rest of his oeuvre, in pdf form at RPGNow.  He also has several free games available as well as some earlier versions of his published games for free as well over at 1KM1KT.  I strongly recommend that you check them out.
Below is a list of Simon’s published games in chronological order, for your reference.
Lashings of Ginger Beer (2003) (although there was a free version around before that)
It’s a Dog’s Life (2004) (ditto the above)
Go Fer Yer Gun! (2005)
Medieval Murder Mysteries (2005)
Tales from The Wood (2005) (there was/is a free version around before that and you can still get it at 1KM1KT)
Medieval Mysteries 1PG (Heyoka Studios 2007)
Battleforce Bravo Adventure Pack (Heyoka Studios 2007)
Barbarians of Lemuria (2008) (Free version around since about 2003)
I’d like to correct one error I made in the interview, where I called mistook Dave “Grubman” Bezio’s first name, calling him Jeff.  This is the second time I’ve done this and I really have no idea why.  My apologies, Grubman.
As always, I’d love to hear your feedback.
</itunes:summary>
<itunes:subtitle>(running time: 51:38) This month, I talk to Simon Washbourne about how he designs his games, the history and production process behind Barbarians of Lemuria and some of the exciting projects he is currently working on. I have wanted to talk to [...]</itunes:subtitle>
<itunes:author>walkerp</itunes:author>
<itunes:duration>51:38</itunes:duration>
<itunes:keywords>Barbarians of Lemuria, Simon Washbourne, Into the Woods, Cubicle 7, RPG, Roleplaying game</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>episode 5.5 &#8211; special Draconis episode 1 &#8211; an interview with the organizers</title>
		<link>http://www.therpghaven.com/podcast/?p=185</link>
		<comments>http://www.therpghaven.com/podcast/?p=185#comments</comments>
		<pubDate>Mon, 12 Oct 2009 19:59:40 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Draconis]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=185</guid>
		<description><![CDATA[Draconis, Montreal&#8217;s Gaming Convention, takes place next week and it gives me an opportunity to get a lot of interesting recorded material.  We begin with an interview with three of the organizers of the convention: Christopher Hammock, the Con Chair; Martin Sirois, the Head of Publicity and Jason Rivest, Head of Programming.  We discuss what [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.draconismontreal.ca/index.php">Draconis, Montreal&#8217;s Gaming Convention</a>, takes place next week and it gives me an opportunity to get a lot of interesting recorded material.  We begin with an interview with three of the organizers of the convention: Christopher Hammock, the Con Chair; Martin Sirois, the Head of Publicity and Jason Rivest, Head of Programming.  We discuss what each of their roles are, the challenges they face and the current state of the con.  If you are interested in organizing your own local convention or are already doing so, I think you will find our discussion informative.</p>

<p><a href="http://www.therpghaven.com/podcast/wp-content/uploads/2009/10/rpghavenpodcastepisode55.mp3">Here is the file for direct download</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=185</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2009/10/rpghavenpodcastepisode55.mp3" length="24790525" type="audio/mpeg" />
	<itunes:summary>Draconis, Montreal’s Gaming Convention, takes place next week and it gives me an opportunity to get a lot of interesting recorded material.  We begin with an interview with three of the organizers of the convention: Christopher Hammock, the Con Chair; Martin Sirois, the Head of Publicity and Jason Rivest, Head of Programming.  We discuss what each of their roles are, the challenges they face and the current state of the con.  If you are interested in organizing your own local convention or are already doing so, I think you will find our discussion informative.

Here is the file for direct download.
</itunes:summary>
<itunes:subtitle>Draconis, Montreal’s Gaming Convention, takes place next week and it gives me an opportunity to get a lot of interesting recorded material.  We begin with an interview with three of the organizers of the convention: Christopher Hammock, the Con [...]</itunes:subtitle>
<itunes:author>walkerp</itunes:author>
<itunes:duration>34:25</itunes:duration>
<itunes:keywords>draconis, rpg, cons, conventions, Luke Crane, Vincent Baker</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>episode 5 &#8211; an interview with BASH creator Chris Rutkowsky</title>
		<link>http://www.therpghaven.com/podcast/?p=173</link>
		<comments>http://www.therpghaven.com/podcast/?p=173#comments</comments>
		<pubDate>Thu, 01 Oct 2009 14:49:20 +0000</pubDate>
		<dc:creator>walkerp</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.therpghaven.com/podcast/?p=173</guid>
		<description><![CDATA[This month, I interview Chris Rutkowsky, the creator of the Basic Action Super Heroes system. He is on the verge of releasing the BASH Ultimate Edition. As well as getting pretty deep into the mechanics of BASH, we talk about his gaming background, what led him to create BASH, what other projects he&#8217;s working on [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-176" title="bashultimatecover" src="http://www.therpghaven.com/podcast/wp-content/uploads/2009/10/bashultimatecover-213x300.jpg" alt="bashultimatecover" width="213" height="300" />This month, I interview Chris Rutkowsky, the creator of the Basic Action Super Heroes system.  He is on the verge of releasing the BASH Ultimate Edition.  As well as getting pretty deep into the mechanics of BASH, we talk about his gaming background, what led him to create BASH, what other projects he&#8217;s working on and his gaming community.  Chris can be seen around the internet under the handle BASHMAN and the website for his game can be found at <a href="http://www.bashrpg.com/" target="_blank">http://www.bashrpg.com/</a>.</p>
<p>The mp3 file can be downloaded directly from <a href="http://www.therpghaven.com/podcast/wp-content/uploads/2009/09/rpghavenpodcastepisode5.mp3">this link</a>, if that be your pleasure.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therpghaven.com/podcast/?feed=rss2&amp;p=173</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://www.therpghaven.com/podcast/wp-content/uploads/2009/09/rpghavenpodcastepisode5.mp3" length="36093624" type="audio/mpeg" />
	<itunes:summary>This month, I interview Chris Rutkowsky, the creator of the Basic Action Super Heroes system.  He is on the verge of releasing the BASH Ultimate Edition.  As well as getting pretty deep into the mechanics of BASH, we talk about his gaming background, what led him to create BASH, what other projects he’s working on and his gaming community.  Chris can be seen around the internet under the handle BASHMAN and the website for his game can be found at http://www.bashrpg.com/.
The mp3 file can be downloaded directly from this link, if that be your pleasure.
</itunes:summary>
<itunes:subtitle>This month, I interview Chris Rutkowsky, the creator of the Basic Action Super Heroes system. He is on the verge of releasing the BASH Ultimate Edition. As well as getting pretty deep into the mechanics of BASH, we talk about his gaming background, [...]</itunes:subtitle>
<itunes:author>walkerp</itunes:author>
<itunes:duration>48:11</itunes:duration>
<itunes:keywords>BASH, RPG, superheroes</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
	</channel>
</rss>
